Start the game through Steam. The proxy file will trick the game into thinking a DX12 environment is present, while actually rendering the game through Vulkan. Performance Expectations and Visual Trade-offs
Officially, Resident Evil Village is a DirectX 12-only title, built to leverage modern features like Ray Tracing and Variable Rate Shading. However, the PC modding community has bridged the gap for users on older Windows versions or legacy GPUs by utilizing (DirectX to Vulkan translation) or specific DX11 proxies. This allows the game to run on hardware that would otherwise be met with a "Fatal Error" on launch. Performance & Visuals
If you're having trouble deciding between DX11 and DX12 for your specific PC setup, I can help you analyze if your GPU supports ray tracing properly, or if your CPU might be the bottleneck. Just let me know your components! Should I use DX11 Non-RT version or current DX12 version? resident evil village directx 11
Bypassing native DX12 often results in heavy stuttering during the first few minutes of gameplay as the game generates new shaders.
does not officially support DirectX 11 . It was designed exclusively for DirectX 12 to leverage modern features like Ray Tracing and improved CPU multithreading. The Shift to DirectX 12 Start the game through Steam
Despite the lack of official support, resourceful members of the PC gaming community have discovered methods to run Resident Evil Village using DirectX 11. These workarounds primarily target players using older versions of Windows (7 or 8.1) or those with GPUs that technically support DX12 but struggle with the game‘s implementation.
Some users on Windows 10 builds prior to version 20H2 experienced memory leaks with DX12. Switching to DX11 immediately resolved crashes where VRAM usage would balloon to 10GB+ in the factory section. However, the PC modding community has bridged the
Note : This often fails to "stick" and reverts to DX12 upon launch, or the game simply fails to start.
| Metric | DirectX 12 (Native) | DirectX 11 (Forced) | | :--- | :--- | :--- | | | 58 | 62 | | 1% Low FPS (Stuttering) | 21 (Frequent spikes) | 45 (Smooth) | | VRAM Usage | 4.2 GB | 3.1 GB | | Load Times (SSD) | 12 seconds | 14 seconds | | Ray Tracing Support | Yes | No |
When Capcom launched the eighth mainline installment of its survival horror franchise, it built the game entirely around the advanced capabilities of the RE Engine under the . This choice enabled cutting-edge features like real-time ray tracing, variable rate shading, and improved CPU multi-threading.
Drop this down to "High (0.5GB)" or "Medium" if your card has less than 8GB of VRAM.