For a comprehensive list of changes, fixes, and additions, please refer to the official patch notes on the game's forums or website.
Patched a notable gold exploit involving "Pact Weapons" where players could repeatedly sell the same weapon to merchants for infinite gold.
Alleviation of split-screen performance stutters and character rendering drops when a second player enters or exits a local lobby. 2. Quest Progress and "Blocker" Resolutions baldurs gate 3 update v4 1 1 6072089rune link
This specific build version is often associated with the cycle. Key improvements in this version include:
for users seeking to update pirated versions of the game. It is important to note that these versions do not receive official support from Larian Studios and may cause issues with official multiplayer or mod compatibility. Technical Summary Official Version v4.1.1.6072089 (Part of the 2026 hotfix cycle) Update Size Approximately 120–130 MiB Major Content None (Technical/Maintenance only) Stability Focus Act 2/3 crashes and save game corruption For a comprehensive list of changes, fixes, and
Baldur's Gate 3 Update v4.1.1.6072089 (Patch 7, Hotfix #3) Baldur's Gate 3 update version , also known as Patch 7, Hotfix #3 , was released in late October 2024 . This technical update primarily focused on stabilizing the massive changes introduced in Patch 7, specifically targeting the integrated Mod Manager and various gameplay blockers. Key Fixes and Improvements
Baldur's Gate 3 Update v4.1.1.6072089: Modding and Gameplay Fixes It is important to note that these versions
Using the official update, rather than outdated versions, is crucial for several reasons:
Larian Studios release a separate “Rune Link” patch; instead, this hotfix is a routine but important stability and feature update that arrived shortly after the massive Patch 7 (which introduced official mod support).
The Forgotten Realms Chronicle Patch Type: Hotfix / Minor Version Update Platforms: PC, PlayStation 5, Xbox Series X|S Date: Late 2024 (Post-Patch 6 Cycle)
If you are a mod author, introduces the Rune_Auth flag. Mods that use "native code injection" (e.g., .DLL mods) will be blocked by the Rune Link unless they are signed with a new Larian encryption key. Simple .PAK mods (items, spells, UI) are unaffected.