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Hover over in the Explorer window, click the + icon, and add a ScreenGui . Rename it to AdminPanel .
: Inside your TextButton , add a LocalScript to send the information to the server.
: The server still recognizes that player. They are still walking around, talking, and interacting with everyone else.
(Optional) A TextBox for the reason, which will be shown to the player when they are disconnected. 2. Setting Up the RemoteEvent
This article provides a comprehensive overview of "FE Kick Ban" GUI scripts in Roblox, explaining how they work, the risks involved, and the reality of "OP" (Overpowered) scripts in the current Roblox engine.
The essential bridge used to securely send instructions from the client GUI to the server backend. Step 1: Setting Up the ReplicatedStorage Link
Create a basic ScreenGui with a Frame, two TextBox objects ( PlayerInput , ReasonInput ), and two TextButtons ( KickBtn , BanBtn ). Inside the Frame, insert a LocalScript :
-- Import necessary modules local Players = game:GetService("Players") local RunService = game:GetService("RunService")
Hover over in the Explorer window, click the + icon, and add a standard Script . Insert the following code into the script:
-- A table of user IDs allowed to perform admin actions local Admins = [12345678] = true, -- Replace with actual Admin User IDs [87654321] = true
Creating a kick/ban GUI in Roblox involves setting up the interface and scripting the backend functionality. Keep in mind that while kicking is straightforward, banning requires additional steps and considerations. Always refer to the latest Roblox documentation and best practices for game development.
Platforms like Scribd often list various GUI scripts, including specialized kick menus. 2. What Makes a Script "OP" and "Work"? A truly functional FE kick script in 2026 should feature: Username Input: Ability to type a partial or full username.
To implement the FE kick ban player system in your game, follow these steps:
: A large percentage of "OP Script" downloads or executor applications contain heavily obfuscated code designed to log cookies, steal Robux, or compromise local system security.
If you want to configure this admin system further, tell me:
local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") local Remote = game.ReplicatedStorage:WaitForChild("AdminAction") button.MouseButton1Click:Connect(function() local name = textBox.Text Remote:FireServer(name, "Kick") -- Tells the server to Kick this player end) Use code with caution. Copied to clipboard I need help making a ban script - Developer Forum | Roblox
Ultimate FE Kick/Ban Player GUI Script Guide for Roblox Managing a Roblox server requires powerful tools to handle disruptive players instantly. A FilteringEnabled (FE) compliant GUI script allows game developers and administrators to remove or ban users directly through a visual menu. Because Roblox enforces strict server-client separation, scripts must be structured properly to function across the entire game environment.
Hover over in the Explorer window, click the + icon, and add a ScreenGui . Rename it to AdminPanel .
: Inside your TextButton , add a LocalScript to send the information to the server.
: The server still recognizes that player. They are still walking around, talking, and interacting with everyone else.
(Optional) A TextBox for the reason, which will be shown to the player when they are disconnected. 2. Setting Up the RemoteEvent
This article provides a comprehensive overview of "FE Kick Ban" GUI scripts in Roblox, explaining how they work, the risks involved, and the reality of "OP" (Overpowered) scripts in the current Roblox engine. fe kick ban player gui script op roblox work
The essential bridge used to securely send instructions from the client GUI to the server backend. Step 1: Setting Up the ReplicatedStorage Link
Create a basic ScreenGui with a Frame, two TextBox objects ( PlayerInput , ReasonInput ), and two TextButtons ( KickBtn , BanBtn ). Inside the Frame, insert a LocalScript :
-- Import necessary modules local Players = game:GetService("Players") local RunService = game:GetService("RunService")
Hover over in the Explorer window, click the + icon, and add a standard Script . Insert the following code into the script: Hover over in the Explorer window, click the
-- A table of user IDs allowed to perform admin actions local Admins = [12345678] = true, -- Replace with actual Admin User IDs [87654321] = true
Creating a kick/ban GUI in Roblox involves setting up the interface and scripting the backend functionality. Keep in mind that while kicking is straightforward, banning requires additional steps and considerations. Always refer to the latest Roblox documentation and best practices for game development.
Platforms like Scribd often list various GUI scripts, including specialized kick menus. 2. What Makes a Script "OP" and "Work"? A truly functional FE kick script in 2026 should feature: Username Input: Ability to type a partial or full username.
To implement the FE kick ban player system in your game, follow these steps: : The server still recognizes that player
: A large percentage of "OP Script" downloads or executor applications contain heavily obfuscated code designed to log cookies, steal Robux, or compromise local system security.
If you want to configure this admin system further, tell me:
local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") local Remote = game.ReplicatedStorage:WaitForChild("AdminAction") button.MouseButton1Click:Connect(function() local name = textBox.Text Remote:FireServer(name, "Kick") -- Tells the server to Kick this player end) Use code with caution. Copied to clipboard I need help making a ban script - Developer Forum | Roblox
Ultimate FE Kick/Ban Player GUI Script Guide for Roblox Managing a Roblox server requires powerful tools to handle disruptive players instantly. A FilteringEnabled (FE) compliant GUI script allows game developers and administrators to remove or ban users directly through a visual menu. Because Roblox enforces strict server-client separation, scripts must be structured properly to function across the entire game environment.
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